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S0 Proving Grounds — Games 5–12 Comprehensive Analysis

Generated 2026-03-10 from onchain Torii data (Dojo indexer) Report by: Squire (KrumpyBot)


Executive Summary

The S0 Proving Grounds is an 8-game preview series of Eternum Blitz — a competitive 90-minute onchain strategy game running on Starknet via the Dojo engine. Games 5–12 ran from March 6–9, 2026, deployed on Cartridge-hosted infrastructure.

Key headlines: - 42 unique players competed across 8 games (avg 17.6/game) - 2,564 total battles fought; 2,098 structures found on the map - LGC clan won 6 of 8 games — dominant organised play - tsuaurym was the only player to compete in all 8 games (+169 cumulative MMR) - calff emerged as the breakout non-clan player, winning Game 12 and rising from rank 8 to rank 1 across the series - Game 12 showed the highest activity: 22 players, 401 battles, 555 explorer moves


Series Overview

Game Date (UTC) Players Battles Structures Found Moves Winner
G5 Mar 6, 16:00–20:30 27 343 310 463 lgccharrmander (LGC)
G6 Mar 6, 23:30–04:00 13 252 225 366 lgcmentira (LGC)
G7 Mar 7, 07:30–12:00 17 295 270 418 lgccharrmander (LGC)
G8 Mar 7, 15:00–19:30 14 293 262 418 lgckung (LGC)
G9 Mar 7, 22:30–03:00 17 354 269 410 lgcambrosia (LGC)
G10 Mar 8, 06:30–11:00 16 297 238 432 tsuaurym
G11 Mar 8, 16:00–20:30 15 329 228 442 lgctaffa (LGC)
G12 Mar 9, 08:30–13:00 22 401 296 555 calff

Totals: 2,564 battles | 2,098 structures found | 2,949 explorer moves | 1,884 explorer rewards

Game-by-Game Notes


Cross-Game Leaderboard

Ranked by average placement across all games played.

# Player Games Wins Avg Rank Best Worst MMR Δ Notes
1 lgccharrmander 3 2 2.0 1 4 +103 LGC. Highest win rate (67%). Only played G5/G7/G8.
2 lgcambrosia 2 1 3.5 1 6 +74 LGC. Selective — only entered G5 and G9, won G9 decisively.
3 tsuaurym 8 1 3.8 1 10 +169 Iron man — played every game. Highest cumulative MMR.
4 calff 6 1 5.3 1 12 +123 Late-series surge: #8→#6→#3→#2→#12→#1.
5 lgcmapz 4 0 5.8 3 10 +73 LGC. Consistently strong but never won.
6 lgccremildo 6 0 6.0 3 10 +114 LGC. Reliable mid-pack, strong points earner.
7 lgckung 5 1 6.0 1 12 +110 LGC. Inconsistent — rank 1 to rank 12 swings.
8 lgctopewbo 7 0 6.1 3 15 +121 LGC. Most games played by any LGC member. Workhorse explorer.
9 darklyn1 7 0 7.6 2 12 +85 Strong independent player; peaked at #2 in G11.
10 dongcuavodoi 6 0 8.0 2 18 +87 Improved steadily; ranked #2 in G12 (breakout).
11 rookie0602 7 0 7.9 2 14 +73 Consistent mid-pack; #2 in G5, #3 in G12.
12 lgcmentira 7 1 8.4 1 14 +52 LGC. Won G6 big but form declined in later games.
13 daydriems 7 0 9.0 5 13 +45 Persistent grinder; high structure counts but low conversion.
14 lordkb 3 0 8.7 4 13 +28 Improving: #13→#9→#4 across G10/G11/G12.
15 lgctaffa 3 1 10.7 1 26 +42 LGC. Wildest variance: rank 26 in G5 → rank 1 in G11.

Victory Points Analysis

Victory Points (VP) are the primary scoring mechanism — they determine final rank. VP is accumulated through hyperstructure capture and contribution.

VP Leaders by Game

Game #1 Player #1 VP #2 Player #2 VP Gap
G5 lgccharrmander 32.1k rookie0602 28.0k 14.5%
G6 lgcmentira 49.3k tsuaurym 48.9k 0.7%
G7 lgccharrmander 50.7k tsuaurym 43.6k 16.1%
G8 lgckung 45.3k lgcovrr 38.5k 17.9%
G9 lgcambrosia 54.0k tsuaurym 47.2k 14.3%
G10 tsuaurym 61.3k calff 49.2k 24.5%
G11 lgctaffa 45.1k darklyn1 37.5k 20.3%
G12 calff 40.4k dongcuavodoi 34.7k 16.4%

Observations: - VP production increased over the series — G10 produced the highest single-game score (tsuaurym 61.3k), while G5 was the lowest (32.1k). This likely reflects improving player skill and optimisation as the series progressed. - Most games had comfortable 14–20% winning margins. G6 was the closest race (0.7% gap between lgcmentira and tsuaurym). - G10 had the widest margin (24.5%), indicating tsuaurym’s most dominant performance.

Cumulative VP Production (Top 5 across series)

Player Total VP Games Avg VP/Game
tsuaurym ~352k 8 44.0k
calff ~178k 6 29.7k
lgctopewbo ~159k 7 22.7k
lgccremildo ~149k 6 24.8k
darklyn1 ~140k 7 20.0k

Exploration Meta

Explorer moves are the primary expansion mechanic. Players send explorer troops to uncover the map, find villages and mines, and collect rewards.

Exploration Activity by Game

Game Total Moves Rewards Finds: None Finds: Village Finds: Mine
G5 463 280 452 5 6
G6 366 213 356 8 2
G7 418 237 410 5 3
G8 418 224 411 5 2
G9 410 243 395 7 8
G10 432 209 425 6 1
G11 442 211 436 3 3
G12 555 287 545 4 6

Key findings: - Village and mine discoveries are extremely rare (1–2% of moves). Most exploration results in “None” — empty hexes that still yield rewards. - The reward-to-move ratio averages ~55%, meaning roughly half of all explorer moves generate loot. - G12 had a 28% spike in exploration activity (555 moves vs 432 avg for G6-G11).

Top Explorers (series-wide)

Player Games Total Moves Avg Moves/Game Style
calff 6 306 51.0 Hyper-aggressive exploration
tsuaurym 8 355 44.4 Consistent high exploration
lgctopewbo 7 244 34.9 Balanced explorer
lgckung 5 135 27.0 Moderate
darklyn1 7 135 19.3 Selective

calff and tsuaurym are the exploration kings — they consistently lead in explorer moves, which correlates directly with their strong VP production. This is the clearest strategic signal in the data: aggressive exploration is the dominant strategy.


Combat Analysis

Battle Statistics by Game

Game Total Att Wins Def Wins Draws/NPC Att Win % Def Win %
G5 343 2 8 333 0.6% 2.3%
G6 252 0 9 243 0.0% 3.6%
G7 295 1 8 286 0.3% 2.7%
G8 293 2 5 286 0.7% 1.7%
G9 354 2 20 332 0.6% 5.6%
G10 297 2 3 292 0.7% 1.0%
G11 329 0 8 321 0.0% 2.4%
G12 401 4 7 390 1.0% 1.7%
Total 2,564 13 68 2,483 0.5% 2.7%

Critical insight: The overwhelming majority of battles (96.8%) result in draws or NPC encounters. Of the 81 decisive PvP battles across 8 games: - Defenders won 84% of them (68 vs 13 attacker wins) - Attacking is extremely punishing — only 0.5% of all battles result in attacker victories - G9 was the bloodiest game (20 defender wins = most PvP combat), possibly driven by the larger field competing for limited hyperstructures - This heavy defender advantage means the optimal combat strategy is defensive positioning — build and hold rather than attack


Building & Economy Analysis

Building Category Breakdown (cumulative across all games)

Category Total Built % of All Purpose
Workers Hut 3,900 21.2% Population capacity
Wheat Farm 3,412 18.5% Food production
Wood 2,583 14.0% Basic resource
Copper 2,077 11.3% Basic resource
Coal 1,670 9.1% Basic resource
T2 Resource (Gold + Ironwood + Cold Iron) 602 3.3% Mid-tier resource
T3 Resource (Mithral + Adamantine + Dragonhide) 97 0.5% High-tier resource
Military (all types) 2,139 11.6% Troops — Paladin, Knight, Crossbowman (T1–T3)

Note: Percentages are based on all buildings found (18,431 total). Categories omitted here (e.g., Labor/Keep, Essence, Fish, niche resources) account for the remaining share.

Key building meta: 1. Workers Huts + Wheat Farms are the backbone — together they represent ~39.7% of all buildings. Population and food are the primary constraints. 2. Wood → Copper → Coal is the standard resource priority (14% → 11% → 9%). 3. Paladin T1 is by far the most built military unit, followed by Knights and Crossbowmen. Paladins dominate the military meta. 4. Higher-tier military buildings (T2/T3) see dramatically less construction — most players don’t reach late-game military upgrades in 90 minutes. 5. T2/T3 resource production is low — Blitz games don’t run long enough for deep tech investment.

Military Breakdown:

Unit Type T1 T2 T3 Total
Paladin 969 328 57 1,354
Knight 323 64 10 397
Crossbowman 297 82 9 388

Paladins account for 63% of all military production. T1 units represent 74% of military — T3 units are almost nonexistent.


Hyperstructure Analysis

Hyperstructures in Blitz start the game in a completed state and are captured by players for VP. The victory condition is based on accumulating the most VP from hyperstructure capture and contribution, not building or completing them.


Player Strategy Archetypes

Based on the data, four distinct strategy archetypes emerge:

1. The Explorer-Builder (calff, tsuaurym)

2. The Hyperstructure Specialist (lgccharrmander, lgcambrosia, lgckung)

3. The Defensive Grinder (lgctopewbo, lgccremildo, darklyn1)

4. The Late Bloomer (calff, lordkb, dongcuavodoi, lgctaffa)


LGC Clan Analysis

The Dominant Force

Metric Value
Members seen 13
Games won 6/8 (75%)
Unique winners 5 (charrmander×2, mentira, kung, ambrosia, taffa)
Members in avg game 5.8
Avg member rank 9.3
Best individual lgccharrmander (avg rank 2.0)

LGC (Loot Gaming Clan) is the dominant organised force. With 13 members rotating across games, they ensure multiple members in every game, providing: - Information sharing — members can share map knowledge, timing, and strategies - Coordinated hyperstructure focus — multiple members capturing and contributing to the same hyperstructures - Reduced competition — when 4-6 LGC members fill a 17-player game, they effectively control 25-35% of the field

Weakness: LGC lost G10 (to tsuaurym) and G12 (to calff) — solo players can beat the clan, but it requires exceptional exploration and point efficiency.

LGC Member Performance

Member Games Wins Avg Rank MMR Δ Role
lgccharrmander 3 2 2.0 +103 Star player
lgcambrosia 2 1 3.5 +74 Specialist
lgckung 5 1 6.0 +110 Variable
lgcmapz 4 0 5.8 +73 Consistent
lgccremildo 6 0 6.0 +114 Workhorse
lgctopewbo 7 0 6.1 +121 Explorer/Grinder
lgcmentira 7 1 8.4 +52 Declining form
lgctaffa 3 1 10.7 +42 High variance
lgcovrr 5 0 10.8 +24 Support
lgc-luqbraz 3 0 10.3 +30 Reserve
lgcaugustera 1 0 14.0 -22 One-off
lgc-apostador 1 0 17.0 -14 One-off (G12)
lgc-rafa 1 0 20.0 -23 One-off (G12)

The Meta Report: How to Win Blitz

Based on 8 games of data, the winning formula is clear:

Tier S: Must-Do

  1. Explore aggressively — Top players average 40+ explorer moves. Every move has a ~55% chance of generating a reward. The correlation between exploration volume and final rank is the strongest signal in the data.
  2. Capture hyperstructures early — Hyperstructures start the game completed and ready to capture. The race is about who captures and contributes the most VP. Early positioning is key.
  3. Build Workers Huts + Wheat first — These are ~48% of all buildings for a reason. Population and food are the binding constraints.

Tier A: Strong Advantages

  1. Wood → Copper → Coal production chain — The standard resource priority path used by every winner.
  2. Build Paladin T1 for military — Paladins are the preferred unit type (2-3× more built than Knights or Crossbowmen).
  3. Don’t attack — Attackers win only 0.5% of battles. Defensive play is strictly dominant. Only attack if you can guarantee overwhelming force.

Tier B: Nice to Have

  1. Join a clan — Coordinated play (LGC) wins 75% of games. Information sharing and coordinated hyperstructure focus are significant advantages.
  2. Expand to 3 realms — Most winners have exactly 3 realms (the base allocation). Expanding beyond 3 helps for VP accumulation but isn’t required to win.
  3. Play consistently — The more games played, the more MMR accumulated. Even without wins, consistent top-8 finishes build rating.

Common Mistakes


Player Count Trajectory

G5(27) → G6(13) → G7(17) → G8(14) → G9(17) → G10(16) → G11(15) → G12(22)

G5 was an initial rush; G6 saw a sharp drop (possibly timezone — it ran overnight UTC); player count stabilised at 14-17 for G7-G11, then spiked to 22 for G12. The series maintained a healthy competitive field throughout.

Defender Advantage

The 84% defender win rate in PvP battles creates a strong “turtle” incentive. The game heavily rewards peaceful expansion over military aggression. Whether this is intended or a balance issue is worth examining.


Appendix: World Contract Addresses

Game World Address
G5 0x02f5f11eb9d866f9dcc6274658e50e0f824657c2c1ebaad5efdf6b856b1be26a
G6 0x06b8b84cb778269650db162ff531a42ac314463ae59e1bbcd577fae726102276
G7 0x0251c39a00b7c58faea61727e24ded368011454c7358ee4c658b4e82fb2400d3
G8 0x07ea9f26391317bae952ade0ef07d7ab23c934d42eb73a682d50f2d4a21ac4da
G9 0x07b4002224d0db57e138dc414f4ab7b83324adc5c8cd1fca49a388676ac1c6a7
G10 0x057fd694ed6dc01062e46f205412f57542b61c29ce12f4f574a0377819f3eac5
G11 0x051f388644528e3e1fa69ea5914191d89582aa7f4ba8c9a5064e6c1c778da3d1
G12 0x06526c84034e315a041155537e077ef3da4f4c44316ab2b7ae73bc86659ace6a

Appendix: Per-Game Detailed Standings

Game 5 — lgccharrmander’s First Victory

Rank Player VP MMR Δ Structures Found Realms Explorer Moves
1 lgccharrmander 32.1k +43 13 3
2 rookie0602 28.0k +43 19 3
3 tsuaurym 26.4k +36 16 7 43
4 lgccremildo 26.1k +39 13 3
5 darklyn1 25.4k +37 22 3

Game 6 — lgcmentira’s Closest Race

Rank Player VP MMR Δ Structures Found Realms Explorer Moves
1 lgcmentira 49.3k +36 33 3
2 tsuaurym 48.9k +28 30 3 51
3 lgckung 34.9k +29 21 5 41
4 darklyn1 34.7k +24 18 3 30
5 lgcmapz 26.8k +20 14 3

Game 7 — lgccharrmander’s Double

Rank Player VP MMR Δ Structures Found Realms Explorer Moves
1 lgccharrmander 50.7k +38 33 7 40
2 tsuaurym 43.6k +30 24 3 42
3 lgccremildo 40.1k +32 11 3 28
4 lgctopewbo 38.4k +26 39 3
5 daydriems 30.9k +23 30 3

Game 8 — LGC Podium Sweep

Rank Player VP MMR Δ Structures Found Realms Explorer Moves
1 lgckung 45.3k +36 23 3 34
2 lgcovrr 38.5k +36 27 3 35
3 lgcmapz 38.2k +31 34 3
4 lgccharrmander 36.4k +22 22 2 33
5 tsuaurym 32.8k +12 28 6 55

Game 9 — lgcambrosia’s Peak

Rank Player VP MMR Δ Structures Found Realms Explorer Moves
1 lgcambrosia 54.0k +39 41 3 34
2 tsuaurym 47.2k +29 42 3
3 calff 38.4k +34 27 8 66
4 lgctopewbo 37.3k +25 15 3 37
5 lgctaffa 34.3k +30 17 3 28

Game 10 — tsuaurym’s Dominant Win

Rank Player VP MMR Δ Structures Found Realms Explorer Moves
1 tsuaurym 61.3k +30 38 4 57
2 calff 49.2k +35 29 9 74
3 lgcmentira 40.4k +31 32 3 32
4 lgccremildo 26.9k +26 20 5
5 lgctopewbo 25.5k +18 8 3 35

Game 11 — lgctaffa’s Redemption

Rank Player VP MMR Δ Structures Found Realms Explorer Moves
1 lgctaffa 45.1k +40 25 5 35
2 darklyn1 37.5k +35 10 4 41
3 lgctopewbo 32.7k +25 32 6 41
4 dongcuavodoi 30.6k +28 24 3
5 lgcmapz 28.8k +22 29 3

Game 12 — calff’s Coronation

Rank Player VP MMR Δ Structures Found Realms Explorer Moves
1 calff 40.4k +40 10 3 43
2 dongcuavodoi 34.7k +39 20 3
3 rookie0602 33.3k +37 25 5 38
4 lordkb 31.7k +37 19 3 36
5 tsuaurym 30.8k +20 24 3 43

All data sourced from Cartridge-hosted Torii SQL endpoints querying Dojo-indexed Starknet World contracts. Values verified onchain.