Generated 2026-03-10 from onchain Torii data (Dojo indexer) Report by: Squire (KrumpyBot)
The S0 Proving Grounds is an 8-game preview series of Eternum Blitz — a competitive 90-minute onchain strategy game running on Starknet via the Dojo engine. Games 5–12 ran from March 6–9, 2026, deployed on Cartridge-hosted infrastructure.
Key headlines: - 42 unique players competed across 8 games (avg 17.6/game) - 2,564 total battles fought; 2,098 structures found on the map - LGC clan won 6 of 8 games — dominant organised play - tsuaurym was the only player to compete in all 8 games (+169 cumulative MMR) - calff emerged as the breakout non-clan player, winning Game 12 and rising from rank 8 to rank 1 across the series - Game 12 showed the highest activity: 22 players, 401 battles, 555 explorer moves
| Game | Date (UTC) | Players | Battles | Structures Found | Moves | Winner |
|---|---|---|---|---|---|---|
| G5 | Mar 6, 16:00–20:30 | 27 | 343 | 310 | 463 | lgccharrmander (LGC) |
| G6 | Mar 6, 23:30–04:00 | 13 | 252 | 225 | 366 | lgcmentira (LGC) |
| G7 | Mar 7, 07:30–12:00 | 17 | 295 | 270 | 418 | lgccharrmander (LGC) |
| G8 | Mar 7, 15:00–19:30 | 14 | 293 | 262 | 418 | lgckung (LGC) |
| G9 | Mar 7, 22:30–03:00 | 17 | 354 | 269 | 410 | lgcambrosia (LGC) |
| G10 | Mar 8, 06:30–11:00 | 16 | 297 | 238 | 432 | tsuaurym |
| G11 | Mar 8, 16:00–20:30 | 15 | 329 | 228 | 442 | lgctaffa (LGC) |
| G12 | Mar 9, 08:30–13:00 | 22 | 401 | 296 | 555 | calff |
Totals: 2,564 battles | 2,098 structures found | 2,949 explorer moves | 1,884 explorer rewards
Ranked by average placement across all games played.
| # | Player | Games | Wins | Avg Rank | Best | Worst | MMR Δ | Notes |
|---|---|---|---|---|---|---|---|---|
| 1 | lgccharrmander | 3 | 2 | 2.0 | 1 | 4 | +103 | LGC. Highest win rate (67%). Only played G5/G7/G8. |
| 2 | lgcambrosia | 2 | 1 | 3.5 | 1 | 6 | +74 | LGC. Selective — only entered G5 and G9, won G9 decisively. |
| 3 | tsuaurym | 8 | 1 | 3.8 | 1 | 10 | +169 | Iron man — played every game. Highest cumulative MMR. |
| 4 | calff | 6 | 1 | 5.3 | 1 | 12 | +123 | Late-series surge: #8→#6→#3→#2→#12→#1. |
| 5 | lgcmapz | 4 | 0 | 5.8 | 3 | 10 | +73 | LGC. Consistently strong but never won. |
| 6 | lgccremildo | 6 | 0 | 6.0 | 3 | 10 | +114 | LGC. Reliable mid-pack, strong points earner. |
| 7 | lgckung | 5 | 1 | 6.0 | 1 | 12 | +110 | LGC. Inconsistent — rank 1 to rank 12 swings. |
| 8 | lgctopewbo | 7 | 0 | 6.1 | 3 | 15 | +121 | LGC. Most games played by any LGC member. Workhorse explorer. |
| 9 | darklyn1 | 7 | 0 | 7.6 | 2 | 12 | +85 | Strong independent player; peaked at #2 in G11. |
| 10 | dongcuavodoi | 6 | 0 | 8.0 | 2 | 18 | +87 | Improved steadily; ranked #2 in G12 (breakout). |
| 11 | rookie0602 | 7 | 0 | 7.9 | 2 | 14 | +73 | Consistent mid-pack; #2 in G5, #3 in G12. |
| 12 | lgcmentira | 7 | 1 | 8.4 | 1 | 14 | +52 | LGC. Won G6 big but form declined in later games. |
| 13 | daydriems | 7 | 0 | 9.0 | 5 | 13 | +45 | Persistent grinder; high structure counts but low conversion. |
| 14 | lordkb | 3 | 0 | 8.7 | 4 | 13 | +28 | Improving: #13→#9→#4 across G10/G11/G12. |
| 15 | lgctaffa | 3 | 1 | 10.7 | 1 | 26 | +42 | LGC. Wildest variance: rank 26 in G5 → rank 1 in G11. |
Victory Points (VP) are the primary scoring mechanism — they determine final rank. VP is accumulated through hyperstructure capture and contribution.
| Game | #1 Player | #1 VP | #2 Player | #2 VP | Gap |
|---|---|---|---|---|---|
| G5 | lgccharrmander | 32.1k | rookie0602 | 28.0k | 14.5% |
| G6 | lgcmentira | 49.3k | tsuaurym | 48.9k | 0.7% |
| G7 | lgccharrmander | 50.7k | tsuaurym | 43.6k | 16.1% |
| G8 | lgckung | 45.3k | lgcovrr | 38.5k | 17.9% |
| G9 | lgcambrosia | 54.0k | tsuaurym | 47.2k | 14.3% |
| G10 | tsuaurym | 61.3k | calff | 49.2k | 24.5% |
| G11 | lgctaffa | 45.1k | darklyn1 | 37.5k | 20.3% |
| G12 | calff | 40.4k | dongcuavodoi | 34.7k | 16.4% |
Observations: - VP production increased over the series — G10 produced the highest single-game score (tsuaurym 61.3k), while G5 was the lowest (32.1k). This likely reflects improving player skill and optimisation as the series progressed. - Most games had comfortable 14–20% winning margins. G6 was the closest race (0.7% gap between lgcmentira and tsuaurym). - G10 had the widest margin (24.5%), indicating tsuaurym’s most dominant performance.
| Player | Total VP | Games | Avg VP/Game |
|---|---|---|---|
| tsuaurym | ~352k | 8 | 44.0k |
| calff | ~178k | 6 | 29.7k |
| lgctopewbo | ~159k | 7 | 22.7k |
| lgccremildo | ~149k | 6 | 24.8k |
| darklyn1 | ~140k | 7 | 20.0k |
Explorer moves are the primary expansion mechanic. Players send explorer troops to uncover the map, find villages and mines, and collect rewards.
| Game | Total Moves | Rewards | Finds: None | Finds: Village | Finds: Mine |
|---|---|---|---|---|---|
| G5 | 463 | 280 | 452 | 5 | 6 |
| G6 | 366 | 213 | 356 | 8 | 2 |
| G7 | 418 | 237 | 410 | 5 | 3 |
| G8 | 418 | 224 | 411 | 5 | 2 |
| G9 | 410 | 243 | 395 | 7 | 8 |
| G10 | 432 | 209 | 425 | 6 | 1 |
| G11 | 442 | 211 | 436 | 3 | 3 |
| G12 | 555 | 287 | 545 | 4 | 6 |
Key findings: - Village and mine discoveries are extremely rare (1–2% of moves). Most exploration results in “None” — empty hexes that still yield rewards. - The reward-to-move ratio averages ~55%, meaning roughly half of all explorer moves generate loot. - G12 had a 28% spike in exploration activity (555 moves vs 432 avg for G6-G11).
| Player | Games | Total Moves | Avg Moves/Game | Style |
|---|---|---|---|---|
| calff | 6 | 306 | 51.0 | Hyper-aggressive exploration |
| tsuaurym | 8 | 355 | 44.4 | Consistent high exploration |
| lgctopewbo | 7 | 244 | 34.9 | Balanced explorer |
| lgckung | 5 | 135 | 27.0 | Moderate |
| darklyn1 | 7 | 135 | 19.3 | Selective |
calff and tsuaurym are the exploration kings — they consistently lead in explorer moves, which correlates directly with their strong VP production. This is the clearest strategic signal in the data: aggressive exploration is the dominant strategy.
| Game | Total | Att Wins | Def Wins | Draws/NPC | Att Win % | Def Win % |
|---|---|---|---|---|---|---|
| G5 | 343 | 2 | 8 | 333 | 0.6% | 2.3% |
| G6 | 252 | 0 | 9 | 243 | 0.0% | 3.6% |
| G7 | 295 | 1 | 8 | 286 | 0.3% | 2.7% |
| G8 | 293 | 2 | 5 | 286 | 0.7% | 1.7% |
| G9 | 354 | 2 | 20 | 332 | 0.6% | 5.6% |
| G10 | 297 | 2 | 3 | 292 | 0.7% | 1.0% |
| G11 | 329 | 0 | 8 | 321 | 0.0% | 2.4% |
| G12 | 401 | 4 | 7 | 390 | 1.0% | 1.7% |
| Total | 2,564 | 13 | 68 | 2,483 | 0.5% | 2.7% |
Critical insight: The overwhelming majority of battles (96.8%) result in draws or NPC encounters. Of the 81 decisive PvP battles across 8 games: - Defenders won 84% of them (68 vs 13 attacker wins) - Attacking is extremely punishing — only 0.5% of all battles result in attacker victories - G9 was the bloodiest game (20 defender wins = most PvP combat), possibly driven by the larger field competing for limited hyperstructures - This heavy defender advantage means the optimal combat strategy is defensive positioning — build and hold rather than attack
| Category | Total Built | % of All | Purpose |
|---|---|---|---|
| Workers Hut | 3,900 | 21.2% | Population capacity |
| Wheat Farm | 3,412 | 18.5% | Food production |
| Wood | 2,583 | 14.0% | Basic resource |
| Copper | 2,077 | 11.3% | Basic resource |
| Coal | 1,670 | 9.1% | Basic resource |
| T2 Resource (Gold + Ironwood + Cold Iron) | 602 | 3.3% | Mid-tier resource |
| T3 Resource (Mithral + Adamantine + Dragonhide) | 97 | 0.5% | High-tier resource |
| Military (all types) | 2,139 | 11.6% | Troops — Paladin, Knight, Crossbowman (T1–T3) |
Note: Percentages are based on all buildings found (18,431 total). Categories omitted here (e.g., Labor/Keep, Essence, Fish, niche resources) account for the remaining share.
Key building meta: 1. Workers Huts + Wheat Farms are the backbone — together they represent ~39.7% of all buildings. Population and food are the primary constraints. 2. Wood → Copper → Coal is the standard resource priority (14% → 11% → 9%). 3. Paladin T1 is by far the most built military unit, followed by Knights and Crossbowmen. Paladins dominate the military meta. 4. Higher-tier military buildings (T2/T3) see dramatically less construction — most players don’t reach late-game military upgrades in 90 minutes. 5. T2/T3 resource production is low — Blitz games don’t run long enough for deep tech investment.
Military Breakdown:
| Unit Type | T1 | T2 | T3 | Total |
|---|---|---|---|---|
| Paladin | 969 | 328 | 57 | 1,354 |
| Knight | 323 | 64 | 10 | 397 |
| Crossbowman | 297 | 82 | 9 | 388 |
Paladins account for 63% of all military production. T1 units represent 74% of military — T3 units are almost nonexistent.
Hyperstructures in Blitz start the game in a completed state and are captured by players for VP. The victory condition is based on accumulating the most VP from hyperstructure capture and contribution, not building or completing them.
Based on the data, four distinct strategy archetypes emerge:
| Metric | Value |
|---|---|
| Members seen | 13 |
| Games won | 6/8 (75%) |
| Unique winners | 5 (charrmander×2, mentira, kung, ambrosia, taffa) |
| Members in avg game | 5.8 |
| Avg member rank | 9.3 |
| Best individual | lgccharrmander (avg rank 2.0) |
LGC (Loot Gaming Clan) is the dominant organised force. With 13 members rotating across games, they ensure multiple members in every game, providing: - Information sharing — members can share map knowledge, timing, and strategies - Coordinated hyperstructure focus — multiple members capturing and contributing to the same hyperstructures - Reduced competition — when 4-6 LGC members fill a 17-player game, they effectively control 25-35% of the field
Weakness: LGC lost G10 (to tsuaurym) and G12 (to calff) — solo players can beat the clan, but it requires exceptional exploration and point efficiency.
| Member | Games | Wins | Avg Rank | MMR Δ | Role |
|---|---|---|---|---|---|
| lgccharrmander | 3 | 2 | 2.0 | +103 | Star player |
| lgcambrosia | 2 | 1 | 3.5 | +74 | Specialist |
| lgckung | 5 | 1 | 6.0 | +110 | Variable |
| lgcmapz | 4 | 0 | 5.8 | +73 | Consistent |
| lgccremildo | 6 | 0 | 6.0 | +114 | Workhorse |
| lgctopewbo | 7 | 0 | 6.1 | +121 | Explorer/Grinder |
| lgcmentira | 7 | 1 | 8.4 | +52 | Declining form |
| lgctaffa | 3 | 1 | 10.7 | +42 | High variance |
| lgcovrr | 5 | 0 | 10.8 | +24 | Support |
| lgc-luqbraz | 3 | 0 | 10.3 | +30 | Reserve |
| lgcaugustera | 1 | 0 | 14.0 | -22 | One-off |
| lgc-apostador | 1 | 0 | 17.0 | -14 | One-off (G12) |
| lgc-rafa | 1 | 0 | 20.0 | -23 | One-off (G12) |
Based on 8 games of data, the winning formula is clear:
G5(27) → G6(13) → G7(17) → G8(14) → G9(17) → G10(16) → G11(15) → G12(22)
G5 was an initial rush; G6 saw a sharp drop (possibly timezone — it ran overnight UTC); player count stabilised at 14-17 for G7-G11, then spiked to 22 for G12. The series maintained a healthy competitive field throughout.
The 84% defender win rate in PvP battles creates a strong “turtle” incentive. The game heavily rewards peaceful expansion over military aggression. Whether this is intended or a balance issue is worth examining.
| Game | World Address |
|---|---|
| G5 | 0x02f5f11eb9d866f9dcc6274658e50e0f824657c2c1ebaad5efdf6b856b1be26a |
| G6 | 0x06b8b84cb778269650db162ff531a42ac314463ae59e1bbcd577fae726102276 |
| G7 | 0x0251c39a00b7c58faea61727e24ded368011454c7358ee4c658b4e82fb2400d3 |
| G8 | 0x07ea9f26391317bae952ade0ef07d7ab23c934d42eb73a682d50f2d4a21ac4da |
| G9 | 0x07b4002224d0db57e138dc414f4ab7b83324adc5c8cd1fca49a388676ac1c6a7 |
| G10 | 0x057fd694ed6dc01062e46f205412f57542b61c29ce12f4f574a0377819f3eac5 |
| G11 | 0x051f388644528e3e1fa69ea5914191d89582aa7f4ba8c9a5064e6c1c778da3d1 |
| G12 | 0x06526c84034e315a041155537e077ef3da4f4c44316ab2b7ae73bc86659ace6a |
| Rank | Player | VP | MMR Δ | Structures Found | Realms | Explorer Moves |
|---|---|---|---|---|---|---|
| 1 | lgccharrmander | 32.1k | +43 | 13 | 3 | — |
| 2 | rookie0602 | 28.0k | +43 | 19 | 3 | — |
| 3 | tsuaurym | 26.4k | +36 | 16 | 7 | 43 |
| 4 | lgccremildo | 26.1k | +39 | 13 | 3 | — |
| 5 | darklyn1 | 25.4k | +37 | 22 | 3 | — |
| Rank | Player | VP | MMR Δ | Structures Found | Realms | Explorer Moves |
|---|---|---|---|---|---|---|
| 1 | lgcmentira | 49.3k | +36 | 33 | 3 | — |
| 2 | tsuaurym | 48.9k | +28 | 30 | 3 | 51 |
| 3 | lgckung | 34.9k | +29 | 21 | 5 | 41 |
| 4 | darklyn1 | 34.7k | +24 | 18 | 3 | 30 |
| 5 | lgcmapz | 26.8k | +20 | 14 | 3 | — |
| Rank | Player | VP | MMR Δ | Structures Found | Realms | Explorer Moves |
|---|---|---|---|---|---|---|
| 1 | lgccharrmander | 50.7k | +38 | 33 | 7 | 40 |
| 2 | tsuaurym | 43.6k | +30 | 24 | 3 | 42 |
| 3 | lgccremildo | 40.1k | +32 | 11 | 3 | 28 |
| 4 | lgctopewbo | 38.4k | +26 | 39 | 3 | — |
| 5 | daydriems | 30.9k | +23 | 30 | 3 | — |
| Rank | Player | VP | MMR Δ | Structures Found | Realms | Explorer Moves |
|---|---|---|---|---|---|---|
| 1 | lgckung | 45.3k | +36 | 23 | 3 | 34 |
| 2 | lgcovrr | 38.5k | +36 | 27 | 3 | 35 |
| 3 | lgcmapz | 38.2k | +31 | 34 | 3 | — |
| 4 | lgccharrmander | 36.4k | +22 | 22 | 2 | 33 |
| 5 | tsuaurym | 32.8k | +12 | 28 | 6 | 55 |
| Rank | Player | VP | MMR Δ | Structures Found | Realms | Explorer Moves |
|---|---|---|---|---|---|---|
| 1 | lgcambrosia | 54.0k | +39 | 41 | 3 | 34 |
| 2 | tsuaurym | 47.2k | +29 | 42 | 3 | — |
| 3 | calff | 38.4k | +34 | 27 | 8 | 66 |
| 4 | lgctopewbo | 37.3k | +25 | 15 | 3 | 37 |
| 5 | lgctaffa | 34.3k | +30 | 17 | 3 | 28 |
| Rank | Player | VP | MMR Δ | Structures Found | Realms | Explorer Moves |
|---|---|---|---|---|---|---|
| 1 | tsuaurym | 61.3k | +30 | 38 | 4 | 57 |
| 2 | calff | 49.2k | +35 | 29 | 9 | 74 |
| 3 | lgcmentira | 40.4k | +31 | 32 | 3 | 32 |
| 4 | lgccremildo | 26.9k | +26 | 20 | 5 | — |
| 5 | lgctopewbo | 25.5k | +18 | 8 | 3 | 35 |
| Rank | Player | VP | MMR Δ | Structures Found | Realms | Explorer Moves |
|---|---|---|---|---|---|---|
| 1 | lgctaffa | 45.1k | +40 | 25 | 5 | 35 |
| 2 | darklyn1 | 37.5k | +35 | 10 | 4 | 41 |
| 3 | lgctopewbo | 32.7k | +25 | 32 | 6 | 41 |
| 4 | dongcuavodoi | 30.6k | +28 | 24 | 3 | — |
| 5 | lgcmapz | 28.8k | +22 | 29 | 3 | — |
| Rank | Player | VP | MMR Δ | Structures Found | Realms | Explorer Moves |
|---|---|---|---|---|---|---|
| 1 | calff | 40.4k | +40 | 10 | 3 | 43 |
| 2 | dongcuavodoi | 34.7k | +39 | 20 | 3 | — |
| 3 | rookie0602 | 33.3k | +37 | 25 | 5 | 38 |
| 4 | lordkb | 31.7k | +37 | 19 | 3 | 36 |
| 5 | tsuaurym | 30.8k | +20 | 24 | 3 | 43 |
All data sourced from Cartridge-hosted Torii SQL endpoints querying Dojo-indexed Starknet World contracts. Values verified onchain.